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gl2.h File Reference

#include <stddef.h>

Go to the source code of this file.

Defines

#define GL_APIENTRY
#define GL_ES_VERSION_2_0   1
#define GL_DEPTH_BUFFER_BIT   0x00000100
#define GL_STENCIL_BUFFER_BIT   0x00000400
#define GL_COLOR_BUFFER_BIT   0x00004000
#define GL_FALSE   0
#define GL_TRUE   1
#define GL_NONE   0
#define GL_POINTS   0x0000
#define GL_LINES   0x0001
#define GL_LINE_LOOP   0x0002
#define GL_LINE_STRIP   0x0003
#define GL_TRIANGLES   0x0004
#define GL_TRIANGLE_STRIP   0x0005
#define GL_TRIANGLE_FAN   0x0006
#define GL_ZERO   0
#define GL_ONE   1
#define GL_SRC_COLOR   0x0300
#define GL_ONE_MINUS_SRC_COLOR   0x0301
#define GL_SRC_ALPHA   0x0302
#define GL_ONE_MINUS_SRC_ALPHA   0x0303
#define GL_DST_ALPHA   0x0304
#define GL_ONE_MINUS_DST_ALPHA   0x0305
#define GL_DST_COLOR   0x0306
#define GL_ONE_MINUS_DST_COLOR   0x0307
#define GL_SRC_ALPHA_SATURATE   0x0308
#define GL_FUNC_ADD   0x8006
#define GL_BLEND_EQUATION   0x8009
#define GL_BLEND_EQUATION_RGB   0x8009 /* same as BLEND_EQUATION */
#define GL_BLEND_EQUATION_ALPHA   0x883D
#define GL_FUNC_SUBTRACT   0x800A
#define GL_FUNC_REVERSE_SUBTRACT   0x800B
#define GL_BLEND_DST_RGB   0x80C8
#define GL_BLEND_SRC_RGB   0x80C9
#define GL_BLEND_DST_ALPHA   0x80CA
#define GL_BLEND_SRC_ALPHA   0x80CB
#define GL_CONSTANT_COLOR   0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002
#define GL_CONSTANT_ALPHA   0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004
#define GL_BLEND_COLOR   0x8005
#define GL_ARRAY_BUFFER   0x8892
#define GL_ELEMENT_ARRAY_BUFFER   0x8893
#define GL_ARRAY_BUFFER_BINDING   0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
#define GL_STREAM_DRAW   0x88E0
#define GL_STATIC_DRAW   0x88E4
#define GL_DYNAMIC_DRAW   0x88E8
#define GL_BUFFER_SIZE   0x8764
#define GL_BUFFER_USAGE   0x8765
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
#define GL_FRONT   0x0404
#define GL_BACK   0x0405
#define GL_FRONT_AND_BACK   0x0408
#define GL_TEXTURE_2D   0x0DE1
#define GL_CULL_FACE   0x0B44
#define GL_BLEND   0x0BE2
#define GL_DITHER   0x0BD0
#define GL_STENCIL_TEST   0x0B90
#define GL_DEPTH_TEST   0x0B71
#define GL_SCISSOR_TEST   0x0C11
#define GL_POLYGON_OFFSET_FILL   0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
#define GL_SAMPLE_COVERAGE   0x80A0
#define GL_NO_ERROR   0
#define GL_INVALID_ENUM   0x0500
#define GL_INVALID_VALUE   0x0501
#define GL_INVALID_OPERATION   0x0502
#define GL_OUT_OF_MEMORY   0x0505
#define GL_CW   0x0900
#define GL_CCW   0x0901
#define GL_LINE_WIDTH   0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE   0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E
#define GL_CULL_FACE_MODE   0x0B45
#define GL_FRONT_FACE   0x0B46
#define GL_DEPTH_RANGE   0x0B70
#define GL_DEPTH_WRITEMASK   0x0B72
#define GL_DEPTH_CLEAR_VALUE   0x0B73
#define GL_DEPTH_FUNC   0x0B74
#define GL_STENCIL_CLEAR_VALUE   0x0B91
#define GL_STENCIL_FUNC   0x0B92
#define GL_STENCIL_FAIL   0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96
#define GL_STENCIL_REF   0x0B97
#define GL_STENCIL_VALUE_MASK   0x0B93
#define GL_STENCIL_WRITEMASK   0x0B98
#define GL_STENCIL_BACK_FUNC   0x8800
#define GL_STENCIL_BACK_FAIL   0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
#define GL_STENCIL_BACK_REF   0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
#define GL_VIEWPORT   0x0BA2
#define GL_SCISSOR_BOX   0x0C10
#define GL_COLOR_CLEAR_VALUE   0x0C22
#define GL_COLOR_WRITEMASK   0x0C23
#define GL_UNPACK_ALIGNMENT   0x0CF5
#define GL_PACK_ALIGNMENT   0x0D05
#define GL_MAX_TEXTURE_SIZE   0x0D33
#define GL_MAX_VIEWPORT_DIMS   0x0D3A
#define GL_SUBPIXEL_BITS   0x0D50
#define GL_RED_BITS   0x0D52
#define GL_GREEN_BITS   0x0D53
#define GL_BLUE_BITS   0x0D54
#define GL_ALPHA_BITS   0x0D55
#define GL_DEPTH_BITS   0x0D56
#define GL_STENCIL_BITS   0x0D57
#define GL_POLYGON_OFFSET_UNITS   0x2A00
#define GL_POLYGON_OFFSET_FACTOR   0x8038
#define GL_TEXTURE_BINDING_2D   0x8069
#define GL_SAMPLE_BUFFERS   0x80A8
#define GL_SAMPLES   0x80A9
#define GL_SAMPLE_COVERAGE_VALUE   0x80AA
#define GL_SAMPLE_COVERAGE_INVERT   0x80AB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3
#define GL_DONT_CARE   0x1100
#define GL_FASTEST   0x1101
#define GL_NICEST   0x1102
#define GL_GENERATE_MIPMAP_HINT   0x8192
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
#define GL_BYTE   0x1400
#define GL_UNSIGNED_BYTE   0x1401
#define GL_SHORT   0x1402
#define GL_UNSIGNED_SHORT   0x1403
#define GL_INT   0x1404
#define GL_UNSIGNED_INT   0x1405
#define GL_FLOAT   0x1406
#define GL_FIXED   0x140C
#define GL_DEPTH_COMPONENT   0x1902
#define GL_ALPHA   0x1906
#define GL_RGB   0x1907
#define GL_RGBA   0x1908
#define GL_LUMINANCE   0x1909
#define GL_LUMINANCE_ALPHA   0x190A
#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034
#define GL_UNSIGNED_SHORT_5_6_5   0x8363
#define GL_FRAGMENT_SHADER   0x8B30
#define GL_VERTEX_SHADER   0x8B31
#define GL_MAX_VERTEX_ATTRIBS   0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB
#define GL_MAX_VARYING_VECTORS   0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
#define GL_SHADER_TYPE   0x8B4F
#define GL_DELETE_STATUS   0x8B80
#define GL_LINK_STATUS   0x8B82
#define GL_VALIDATE_STATUS   0x8B83
#define GL_ATTACHED_SHADERS   0x8B85
#define GL_ACTIVE_UNIFORMS   0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
#define GL_ACTIVE_ATTRIBUTES   0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
#define GL_CURRENT_PROGRAM   0x8B8D
#define GL_NEVER   0x0200
#define GL_LESS   0x0201
#define GL_EQUAL   0x0202
#define GL_LEQUAL   0x0203
#define GL_GREATER   0x0204
#define GL_NOTEQUAL   0x0205
#define GL_GEQUAL   0x0206
#define GL_ALWAYS   0x0207
#define GL_KEEP   0x1E00
#define GL_REPLACE   0x1E01
#define GL_INCR   0x1E02
#define GL_DECR   0x1E03
#define GL_INVERT   0x150A
#define GL_INCR_WRAP   0x8507
#define GL_DECR_WRAP   0x8508
#define GL_VENDOR   0x1F00
#define GL_RENDERER   0x1F01
#define GL_VERSION   0x1F02
#define GL_EXTENSIONS   0x1F03
#define GL_NEAREST   0x2600
#define GL_LINEAR   0x2601
#define GL_NEAREST_MIPMAP_NEAREST   0x2700
#define GL_LINEAR_MIPMAP_NEAREST   0x2701
#define GL_NEAREST_MIPMAP_LINEAR   0x2702
#define GL_LINEAR_MIPMAP_LINEAR   0x2703
#define GL_TEXTURE_MAG_FILTER   0x2800
#define GL_TEXTURE_MIN_FILTER   0x2801
#define GL_TEXTURE_WRAP_S   0x2802
#define GL_TEXTURE_WRAP_T   0x2803
#define GL_TEXTURE   0x1702
#define GL_TEXTURE_CUBE_MAP   0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
#define GL_TEXTURE0   0x84C0
#define GL_TEXTURE1   0x84C1
#define GL_TEXTURE2   0x84C2
#define GL_TEXTURE3   0x84C3
#define GL_TEXTURE4   0x84C4
#define GL_TEXTURE5   0x84C5
#define GL_TEXTURE6   0x84C6
#define GL_TEXTURE7   0x84C7
#define GL_TEXTURE8   0x84C8
#define GL_TEXTURE9   0x84C9
#define GL_TEXTURE10   0x84CA
#define GL_TEXTURE11   0x84CB
#define GL_TEXTURE12   0x84CC
#define GL_TEXTURE13   0x84CD
#define GL_TEXTURE14   0x84CE
#define GL_TEXTURE15   0x84CF
#define GL_TEXTURE16   0x84D0
#define GL_TEXTURE17   0x84D1
#define GL_TEXTURE18   0x84D2
#define GL_TEXTURE19   0x84D3
#define GL_TEXTURE20   0x84D4
#define GL_TEXTURE21   0x84D5
#define GL_TEXTURE22   0x84D6
#define GL_TEXTURE23   0x84D7
#define GL_TEXTURE24   0x84D8
#define GL_TEXTURE25   0x84D9
#define GL_TEXTURE26   0x84DA
#define GL_TEXTURE27   0x84DB
#define GL_TEXTURE28   0x84DC
#define GL_TEXTURE29   0x84DD
#define GL_TEXTURE30   0x84DE
#define GL_TEXTURE31   0x84DF
#define GL_ACTIVE_TEXTURE   0x84E0
#define GL_REPEAT   0x2901
#define GL_CLAMP_TO_EDGE   0x812F
#define GL_MIRRORED_REPEAT   0x8370
#define GL_FLOAT_VEC2   0x8B50
#define GL_FLOAT_VEC3   0x8B51
#define GL_FLOAT_VEC4   0x8B52
#define GL_INT_VEC2   0x8B53
#define GL_INT_VEC3   0x8B54
#define GL_INT_VEC4   0x8B55
#define GL_BOOL   0x8B56
#define GL_BOOL_VEC2   0x8B57
#define GL_BOOL_VEC3   0x8B58
#define GL_BOOL_VEC4   0x8B59
#define GL_FLOAT_MAT2   0x8B5A
#define GL_FLOAT_MAT3   0x8B5B
#define GL_FLOAT_MAT4   0x8B5C
#define GL_SAMPLER_2D   0x8B5E
#define GL_SAMPLER_CUBE   0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT   0x8B9B
#define GL_COMPILE_STATUS   0x8B81
#define GL_INFO_LOG_LENGTH   0x8B84
#define GL_SHADER_SOURCE_LENGTH   0x8B88
#define GL_SHADER_COMPILER   0x8DFA
#define GL_PLATFORM_BINARY   0x8D63
#define GL_SHADER_BINARY_FORMATS   0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9
#define GL_LOW_FLOAT   0x8DF0
#define GL_MEDIUM_FLOAT   0x8DF1
#define GL_HIGH_FLOAT   0x8DF2
#define GL_LOW_INT   0x8DF3
#define GL_MEDIUM_INT   0x8DF4
#define GL_HIGH_INT   0x8DF5
#define GL_FRAMEBUFFER   0x8D40
#define GL_RENDERBUFFER   0x8D41
#define GL_RGBA4   0x8056
#define GL_RGB5_A1   0x8057
#define GL_RGB565   0x8D62
#define GL_DEPTH_COMPONENT16   0x81A5
#define GL_STENCIL_INDEX   0x1901
#define GL_STENCIL_INDEX8   0x8D48
#define GL_RENDERBUFFER_WIDTH   0x8D42
#define GL_RENDERBUFFER_HEIGHT   0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
#define GL_RENDERBUFFER_RED_SIZE   0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3
#define GL_COLOR_ATTACHMENT0   0x8CE0
#define GL_DEPTH_ATTACHMENT   0x8D00
#define GL_STENCIL_ATTACHMENT   0x8D20
#define GL_FRAMEBUFFER_COMPLETE   0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS   0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS   0x8CDA
#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD
#define GL_FRAMEBUFFER_BINDING   0x8CA6
#define GL_RENDERBUFFER_BINDING   0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE   0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506

Typedefs

typedef void GLvoid
typedef unsigned int GLenum
typedef unsigned char GLboolean
typedef unsigned int GLbitfield
typedef signed char GLbyte
typedef short GLshort
typedef int GLint
typedef int GLsizei
typedef unsigned char GLubyte
typedef unsigned short GLushort
typedef unsigned int GLuint
typedef float GLfloat
typedef float GLclampf
typedef int GLfixed
typedef int GLclampx
typedef int GLintptr
typedef int GLsizeiptr

Functions

GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture)
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader)
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char *name)
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer)
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer)
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture)
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode)
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor)
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage)
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target)
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask)
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth)
GL_APICALL void GL_APIENTRY glClearStencil (GLint s)
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader)
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void)
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type)
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode)
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers)
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures)
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program)
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader)
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader)
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func)
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag)
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar)
GL_APICALL void GL_APIENTRY glDisable (GLenum cap)
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index)
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count)
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices)
GL_APICALL void GL_APIENTRY glEnable (GLenum cap)
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index)
GL_APICALL void GL_APIENTRY glFinish (void)
GL_APICALL void GL_APIENTRY glFlush (void)
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode)
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers)
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target)
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures)
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char *name)
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params)
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params)
GL_APICALL GLenum GL_APIENTRY glGetError (void)
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei *length, char *source)
GL_APICALL const GLubyte
*GL_APIENTRY 
glGetString (GLenum name)
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params)
GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char *name)
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer)
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode)
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer)
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap)
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer)
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program)
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer)
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader)
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture)
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width)
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program)
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units)
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void)
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert)
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glShaderBinary (GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length)
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char **string, const GLint *length)
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask)
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask)
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask)
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param)
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params)
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params)
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x)
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x)
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y)
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z)
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *v)
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w)
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *v)
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program)
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program)
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x)
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat *values)
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr)
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height)


Define Documentation

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
 

#define GL_ACTIVE_ATTRIBUTES   0x8B89
 

#define GL_ACTIVE_TEXTURE   0x84E0
 

#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
 

#define GL_ACTIVE_UNIFORMS   0x8B86
 

#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E
 

#define GL_ALIASED_POINT_SIZE_RANGE   0x846D
 

#define GL_ALPHA   0x1906
 

#define GL_ALPHA_BITS   0x0D55
 

#define GL_ALWAYS   0x0207
 

#define GL_APIENTRY
 

#define GL_ARRAY_BUFFER   0x8892
 

#define GL_ARRAY_BUFFER_BINDING   0x8894
 

#define GL_ATTACHED_SHADERS   0x8B85
 

#define GL_BACK   0x0405
 

#define GL_BLEND   0x0BE2
 

#define GL_BLEND_COLOR   0x8005
 

#define GL_BLEND_DST_ALPHA   0x80CA
 

#define GL_BLEND_DST_RGB   0x80C8
 

#define GL_BLEND_EQUATION   0x8009
 

#define GL_BLEND_EQUATION_ALPHA   0x883D
 

#define GL_BLEND_EQUATION_RGB   0x8009 /* same as BLEND_EQUATION */
 

#define GL_BLEND_SRC_ALPHA   0x80CB
 

#define GL_BLEND_SRC_RGB   0x80C9
 

#define GL_BLUE_BITS   0x0D54
 

#define GL_BOOL   0x8B56
 

#define GL_BOOL_VEC2   0x8B57
 

#define GL_BOOL_VEC3   0x8B58
 

#define GL_BOOL_VEC4   0x8B59
 

#define GL_BUFFER_SIZE   0x8764
 

#define GL_BUFFER_USAGE   0x8765
 

#define GL_BYTE   0x1400
 

#define GL_CCW   0x0901
 

#define GL_CLAMP_TO_EDGE   0x812F
 

#define GL_COLOR_ATTACHMENT0   0x8CE0
 

#define GL_COLOR_BUFFER_BIT   0x00004000
 

#define GL_COLOR_CLEAR_VALUE   0x0C22
 

#define GL_COLOR_WRITEMASK   0x0C23
 

#define GL_COMPILE_STATUS   0x8B81
 

#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3
 

#define GL_CONSTANT_ALPHA   0x8003
 

#define GL_CONSTANT_COLOR   0x8001
 

#define GL_CULL_FACE   0x0B44
 

#define GL_CULL_FACE_MODE   0x0B45
 

#define GL_CURRENT_PROGRAM   0x8B8D
 

#define GL_CURRENT_VERTEX_ATTRIB   0x8626
 

#define GL_CW   0x0900
 

#define GL_DECR   0x1E03
 

#define GL_DECR_WRAP   0x8508
 

#define GL_DELETE_STATUS   0x8B80
 

#define GL_DEPTH_ATTACHMENT   0x8D00
 

#define GL_DEPTH_BITS   0x0D56
 

#define GL_DEPTH_BUFFER_BIT   0x00000100
 

#define GL_DEPTH_CLEAR_VALUE   0x0B73
 

#define GL_DEPTH_COMPONENT   0x1902
 

#define GL_DEPTH_COMPONENT16   0x81A5
 

#define GL_DEPTH_FUNC   0x0B74
 

#define GL_DEPTH_RANGE   0x0B70
 

#define GL_DEPTH_TEST   0x0B71
 

#define GL_DEPTH_WRITEMASK   0x0B72
 

#define GL_DITHER   0x0BD0
 

#define GL_DONT_CARE   0x1100
 

#define GL_DST_ALPHA   0x0304
 

#define GL_DST_COLOR   0x0306
 

#define GL_DYNAMIC_DRAW   0x88E8
 

#define GL_ELEMENT_ARRAY_BUFFER   0x8893
 

#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
 

#define GL_EQUAL   0x0202
 

#define GL_ES_VERSION_2_0   1
 

#define GL_EXTENSIONS   0x1F03
 

#define GL_FALSE   0
 

#define GL_FASTEST   0x1101
 

#define GL_FIXED   0x140C
 

#define GL_FLOAT   0x1406
 

#define GL_FLOAT_MAT2   0x8B5A
 

#define GL_FLOAT_MAT3   0x8B5B
 

#define GL_FLOAT_MAT4   0x8B5C
 

#define GL_FLOAT_VEC2   0x8B50
 

#define GL_FLOAT_VEC3   0x8B51
 

#define GL_FLOAT_VEC4   0x8B52
 

#define GL_FRAGMENT_SHADER   0x8B30
 

#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
 

#define GL_FRAMEBUFFER   0x8D40
 

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1
 

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0
 

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3
 

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2
 

#define GL_FRAMEBUFFER_BINDING   0x8CA6
 

#define GL_FRAMEBUFFER_COMPLETE   0x8CD5
 

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6
 

#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS   0x8CD9
 

#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS   0x8CDA
 

#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7
 

#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD
 

#define GL_FRONT   0x0404
 

#define GL_FRONT_AND_BACK   0x0408
 

#define GL_FRONT_FACE   0x0B46
 

#define GL_FUNC_ADD   0x8006
 

#define GL_FUNC_REVERSE_SUBTRACT   0x800B
 

#define GL_FUNC_SUBTRACT   0x800A
 

#define GL_GENERATE_MIPMAP_HINT   0x8192
 

#define GL_GEQUAL   0x0206
 

#define GL_GREATER   0x0204
 

#define GL_GREEN_BITS   0x0D53
 

#define GL_HIGH_FLOAT   0x8DF2
 

#define GL_HIGH_INT   0x8DF5
 

#define GL_IMPLEMENTATION_COLOR_READ_FORMAT   0x8B9B
 

#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
 

#define GL_INCR   0x1E02
 

#define GL_INCR_WRAP   0x8507
 

#define GL_INFO_LOG_LENGTH   0x8B84
 

#define GL_INT   0x1404
 

#define GL_INT_VEC2   0x8B53
 

#define GL_INT_VEC3   0x8B54
 

#define GL_INT_VEC4   0x8B55
 

#define GL_INVALID_ENUM   0x0500
 

#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506
 

#define GL_INVALID_OPERATION   0x0502
 

#define GL_INVALID_VALUE   0x0501
 

#define GL_INVERT   0x150A
 

#define GL_KEEP   0x1E00
 

#define GL_LEQUAL   0x0203
 

#define GL_LESS   0x0201
 

#define GL_LINE_LOOP   0x0002
 

#define GL_LINE_STRIP   0x0003
 

#define GL_LINE_WIDTH   0x0B21
 

#define GL_LINEAR   0x2601
 

#define GL_LINEAR_MIPMAP_LINEAR   0x2703
 

#define GL_LINEAR_MIPMAP_NEAREST   0x2701
 

#define GL_LINES   0x0001
 

#define GL_LINK_STATUS   0x8B82
 

#define GL_LOW_FLOAT   0x8DF0
 

#define GL_LOW_INT   0x8DF3
 

#define GL_LUMINANCE   0x1909
 

#define GL_LUMINANCE_ALPHA   0x190A
 

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
 

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
 

#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
 

#define GL_MAX_RENDERBUFFER_SIZE   0x84E8
 

#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
 

#define GL_MAX_TEXTURE_SIZE   0x0D33
 

#define GL_MAX_VARYING_VECTORS   0x8DFC
 

#define GL_MAX_VERTEX_ATTRIBS   0x8869
 

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
 

#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB
 

#define GL_MAX_VIEWPORT_DIMS   0x0D3A
 

#define GL_MEDIUM_FLOAT   0x8DF1
 

#define GL_MEDIUM_INT   0x8DF4
 

#define GL_MIRRORED_REPEAT   0x8370
 

#define GL_NEAREST   0x2600
 

#define GL_NEAREST_MIPMAP_LINEAR   0x2702
 

#define GL_NEAREST_MIPMAP_NEAREST   0x2700
 

#define GL_NEVER   0x0200
 

#define GL_NICEST   0x1102
 

#define GL_NO_ERROR   0
 

#define GL_NONE   0
 

#define GL_NOTEQUAL   0x0205
 

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
 

#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9
 

#define GL_ONE   1
 

#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004
 

#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002
 

#define GL_ONE_MINUS_DST_ALPHA   0x0305
 

#define GL_ONE_MINUS_DST_COLOR   0x0307
 

#define GL_ONE_MINUS_SRC_ALPHA   0x0303
 

#define GL_ONE_MINUS_SRC_COLOR   0x0301
 

#define GL_OUT_OF_MEMORY   0x0505
 

#define GL_PACK_ALIGNMENT   0x0D05
 

#define GL_PLATFORM_BINARY   0x8D63
 

#define GL_POINTS   0x0000
 

#define GL_POLYGON_OFFSET_FACTOR   0x8038
 

#define GL_POLYGON_OFFSET_FILL   0x8037
 

#define GL_POLYGON_OFFSET_UNITS   0x2A00
 

#define GL_RED_BITS   0x0D52
 

#define GL_RENDERBUFFER   0x8D41
 

#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53
 

#define GL_RENDERBUFFER_BINDING   0x8CA7
 

#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52
 

#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54
 

#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51
 

#define GL_RENDERBUFFER_HEIGHT   0x8D43
 

#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
 

#define GL_RENDERBUFFER_RED_SIZE   0x8D50
 

#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55
 

#define GL_RENDERBUFFER_WIDTH   0x8D42
 

#define GL_RENDERER   0x1F01
 

#define GL_REPEAT   0x2901
 

#define GL_REPLACE   0x1E01
 

#define GL_RGB   0x1907
 

#define GL_RGB565   0x8D62
 

#define GL_RGB5_A1   0x8057
 

#define GL_RGBA   0x1908
 

#define GL_RGBA4   0x8056
 

#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
 

#define GL_SAMPLE_BUFFERS   0x80A8
 

#define GL_SAMPLE_COVERAGE   0x80A0
 

#define GL_SAMPLE_COVERAGE_INVERT   0x80AB
 

#define GL_SAMPLE_COVERAGE_VALUE   0x80AA
 

#define GL_SAMPLER_2D   0x8B5E
 

#define GL_SAMPLER_CUBE   0x8B60
 

#define GL_SAMPLES   0x80A9
 

#define GL_SCISSOR_BOX   0x0C10
 

#define GL_SCISSOR_TEST   0x0C11
 

#define GL_SHADER_BINARY_FORMATS   0x8DF8
 

#define GL_SHADER_COMPILER   0x8DFA
 

#define GL_SHADER_SOURCE_LENGTH   0x8B88
 

#define GL_SHADER_TYPE   0x8B4F
 

#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
 

#define GL_SHORT   0x1402
 

#define GL_SRC_ALPHA   0x0302
 

#define GL_SRC_ALPHA_SATURATE   0x0308
 

#define GL_SRC_COLOR   0x0300
 

#define GL_STATIC_DRAW   0x88E4
 

#define GL_STENCIL_ATTACHMENT   0x8D20
 

#define GL_STENCIL_BACK_FAIL   0x8801
 

#define GL_STENCIL_BACK_FUNC   0x8800
 

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
 

#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
 

#define GL_STENCIL_BACK_REF   0x8CA3
 

#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
 

#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
 

#define GL_STENCIL_BITS   0x0D57
 

#define GL_STENCIL_BUFFER_BIT   0x00000400
 

#define GL_STENCIL_CLEAR_VALUE   0x0B91
 

#define GL_STENCIL_FAIL   0x0B94
 

#define GL_STENCIL_FUNC   0x0B92
 

#define GL_STENCIL_INDEX   0x1901
 

#define GL_STENCIL_INDEX8   0x8D48
 

#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95
 

#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96
 

#define GL_STENCIL_REF   0x0B97
 

#define GL_STENCIL_TEST   0x0B90
 

#define GL_STENCIL_VALUE_MASK   0x0B93
 

#define GL_STENCIL_WRITEMASK   0x0B98
 

#define GL_STREAM_DRAW   0x88E0
 

#define GL_SUBPIXEL_BITS   0x0D50
 

#define GL_TEXTURE   0x1702
 

#define GL_TEXTURE0   0x84C0
 

#define GL_TEXTURE1   0x84C1
 

#define GL_TEXTURE10   0x84CA
 

#define GL_TEXTURE11   0x84CB
 

#define GL_TEXTURE12   0x84CC
 

#define GL_TEXTURE13   0x84CD
 

#define GL_TEXTURE14   0x84CE
 

#define GL_TEXTURE15   0x84CF
 

#define GL_TEXTURE16   0x84D0
 

#define GL_TEXTURE17   0x84D1
 

#define GL_TEXTURE18   0x84D2
 

#define GL_TEXTURE19   0x84D3
 

#define GL_TEXTURE2   0x84C2
 

#define GL_TEXTURE20   0x84D4
 

#define GL_TEXTURE21   0x84D5
 

#define GL_TEXTURE22   0x84D6
 

#define GL_TEXTURE23   0x84D7
 

#define GL_TEXTURE24   0x84D8
 

#define GL_TEXTURE25   0x84D9
 

#define GL_TEXTURE26   0x84DA
 

#define GL_TEXTURE27   0x84DB
 

#define GL_TEXTURE28   0x84DC
 

#define GL_TEXTURE29   0x84DD
 

#define GL_TEXTURE3   0x84C3
 

#define GL_TEXTURE30   0x84DE
 

#define GL_TEXTURE31   0x84DF
 

#define GL_TEXTURE4   0x84C4
 

#define GL_TEXTURE5   0x84C5
 

#define GL_TEXTURE6   0x84C6
 

#define GL_TEXTURE7   0x84C7
 

#define GL_TEXTURE8   0x84C8
 

#define GL_TEXTURE9   0x84C9
 

#define GL_TEXTURE_2D   0x0DE1
 

#define GL_TEXTURE_BINDING_2D   0x8069
 

#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
 

#define GL_TEXTURE_CUBE_MAP   0x8513
 

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
 

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
 

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
 

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
 

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
 

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
 

#define GL_TEXTURE_MAG_FILTER   0x2800
 

#define GL_TEXTURE_MIN_FILTER   0x2801
 

#define GL_TEXTURE_WRAP_S   0x2802
 

#define GL_TEXTURE_WRAP_T   0x2803
 

#define GL_TRIANGLE_FAN   0x0006
 

#define GL_TRIANGLE_STRIP   0x0005
 

#define GL_TRIANGLES   0x0004
 

#define GL_TRUE   1
 

#define GL_UNPACK_ALIGNMENT   0x0CF5
 

#define GL_UNSIGNED_BYTE   0x1401
 

#define GL_UNSIGNED_INT   0x1405
 

#define GL_UNSIGNED_SHORT   0x1403
 

#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033
 

#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034
 

#define GL_UNSIGNED_SHORT_5_6_5   0x8363
 

#define GL_VALIDATE_STATUS   0x8B83
 

#define GL_VENDOR   0x1F00
 

#define GL_VERSION   0x1F02
 

#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
 

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
 

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
 

#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
 

#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
 

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
 

#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
 

#define GL_VERTEX_SHADER   0x8B31
 

#define GL_VIEWPORT   0x0BA2
 

#define GL_ZERO   0
 


Typedef Documentation

typedef unsigned int GLbitfield
 

typedef unsigned char GLboolean
 

typedef signed char GLbyte
 

typedef float GLclampf
 

typedef int GLclampx
 

typedef unsigned int GLenum
 

typedef int GLfixed
 

typedef float GLfloat
 

typedef int GLint
 

typedef int GLintptr
 

typedef short GLshort
 

typedef int GLsizei
 

typedef int GLsizeiptr
 

typedef unsigned char GLubyte
 

typedef unsigned int GLuint
 

typedef unsigned short GLushort
 

typedef void GLvoid
 


Function Documentation

GL_APICALL void GL_APIENTRY glActiveTexture GLenum  texture  ) 
 

GL_APICALL void GL_APIENTRY glAttachShader GLuint  program,
GLuint  shader
 

GL_APICALL void GL_APIENTRY glBindAttribLocation GLuint  program,
GLuint  index,
const char *  name
 

GL_APICALL void GL_APIENTRY glBindBuffer GLenum  target,
GLuint  buffer
 

GL_APICALL void GL_APIENTRY glBindFramebuffer GLenum  target,
GLuint  framebuffer
 

GL_APICALL void GL_APIENTRY glBindRenderbuffer GLenum  target,
GLuint  renderbuffer
 

GL_APICALL void GL_APIENTRY glBindTexture GLenum  target,
GLuint  texture
 

GL_APICALL void GL_APIENTRY glBlendColor GLclampf  red,
GLclampf  green,
GLclampf  blue,
GLclampf  alpha
 

GL_APICALL void GL_APIENTRY glBlendEquation GLenum  mode  ) 
 

GL_APICALL void GL_APIENTRY glBlendEquationSeparate GLenum  modeRGB,
GLenum  modeAlpha
 

GL_APICALL void GL_APIENTRY glBlendFunc GLenum  sfactor,
GLenum  dfactor
 

GL_APICALL void GL_APIENTRY glBlendFuncSeparate GLenum  srcRGB,
GLenum  dstRGB,
GLenum  srcAlpha,
GLenum  dstAlpha
 

GL_APICALL void GL_APIENTRY glBufferData GLenum  target,
GLsizeiptr  size,
const void *  data,
GLenum  usage
 

GL_APICALL void GL_APIENTRY glBufferSubData GLenum  target,
GLintptr  offset,
GLsizeiptr  size,
const void *  data
 

GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus GLenum  target  ) 
 

GL_APICALL void GL_APIENTRY glClear GLbitfield  mask  ) 
 

GL_APICALL void GL_APIENTRY glClearColor GLclampf  red,
GLclampf  green,
GLclampf  blue,
GLclampf  alpha
 

GL_APICALL void GL_APIENTRY glClearDepthf GLclampf  depth  ) 
 

GL_APICALL void GL_APIENTRY glClearStencil GLint  s  ) 
 

GL_APICALL void GL_APIENTRY glColorMask GLboolean  red,
GLboolean  green,
GLboolean  blue,
GLboolean  alpha
 

GL_APICALL void GL_APIENTRY glCompileShader GLuint  shader  ) 
 

GL_APICALL void GL_APIENTRY glCompressedTexImage2D GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLsizei  imageSize,
const void *  data
 

GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLsizei  imageSize,
const void *  data
 

GL_APICALL void GL_APIENTRY glCopyTexImage2D GLenum  target,
GLint  level,
GLenum  internalformat,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLint  border
 

GL_APICALL void GL_APIENTRY glCopyTexSubImage2D GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height
 

GL_APICALL GLuint GL_APIENTRY glCreateProgram void   ) 
 

GL_APICALL GLuint GL_APIENTRY glCreateShader GLenum  type  ) 
 

GL_APICALL void GL_APIENTRY glCullFace GLenum  mode  ) 
 

GL_APICALL void GL_APIENTRY glDeleteBuffers GLsizei  n,
const GLuint buffers
 

GL_APICALL void GL_APIENTRY glDeleteFramebuffers GLsizei  n,
const GLuint framebuffers
 

GL_APICALL void GL_APIENTRY glDeleteProgram GLuint  program  ) 
 

GL_APICALL void GL_APIENTRY glDeleteRenderbuffers GLsizei  n,
const GLuint renderbuffers
 

GL_APICALL void GL_APIENTRY glDeleteShader GLuint  shader  ) 
 

GL_APICALL void GL_APIENTRY glDeleteTextures GLsizei  n,
const GLuint textures
 

GL_APICALL void GL_APIENTRY glDepthFunc GLenum  func  ) 
 

GL_APICALL void GL_APIENTRY glDepthMask GLboolean  flag  ) 
 

GL_APICALL void GL_APIENTRY glDepthRangef GLclampf  zNear,
GLclampf  zFar
 

GL_APICALL void GL_APIENTRY glDetachShader GLuint  program,
GLuint  shader
 

GL_APICALL void GL_APIENTRY glDisable GLenum  cap  ) 
 

GL_APICALL void GL_APIENTRY glDisableVertexAttribArray GLuint  index  ) 
 

GL_APICALL void GL_APIENTRY glDrawArrays GLenum  mode,
GLint  first,
GLsizei  count
 

GL_APICALL void GL_APIENTRY glDrawElements GLenum  mode,
GLsizei  count,
GLenum  type,
const void *  indices
 

GL_APICALL void GL_APIENTRY glEnable GLenum  cap  ) 
 

GL_APICALL void GL_APIENTRY glEnableVertexAttribArray GLuint  index  ) 
 

GL_APICALL void GL_APIENTRY glFinish void   ) 
 

GL_APICALL void GL_APIENTRY glFlush void   ) 
 

GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer GLenum  target,
GLenum  attachment,
GLenum  renderbuffertarget,
GLuint  renderbuffer
 

GL_APICALL void GL_APIENTRY glFramebufferTexture2D GLenum  target,
GLenum  attachment,
GLenum  textarget,
GLuint  texture,
GLint  level
 

GL_APICALL void GL_APIENTRY glFrontFace GLenum  mode  ) 
 

GL_APICALL void GL_APIENTRY glGenBuffers GLsizei  n,
GLuint buffers
 

GL_APICALL void GL_APIENTRY glGenerateMipmap GLenum  target  ) 
 

GL_APICALL void GL_APIENTRY glGenFramebuffers GLsizei  n,
GLuint framebuffers
 

GL_APICALL void GL_APIENTRY glGenRenderbuffers GLsizei  n,
GLuint renderbuffers
 

GL_APICALL void GL_APIENTRY glGenTextures GLsizei  n,
GLuint textures
 

GL_APICALL void GL_APIENTRY glGetActiveAttrib GLuint  program,
GLuint  index,
GLsizei  bufsize,
GLsizei length,
GLint size,
GLenum type,
char *  name
 

GL_APICALL void GL_APIENTRY glGetActiveUniform GLuint  program,
GLuint  index,
GLsizei  bufsize,
GLsizei length,
GLint size,
GLenum type,
char *  name
 

GL_APICALL void GL_APIENTRY glGetAttachedShaders GLuint  program,
GLsizei  maxcount,
GLsizei count,
GLuint shaders
 

GL_APICALL int GL_APIENTRY glGetAttribLocation GLuint  program,
const char *  name
 

GL_APICALL void GL_APIENTRY glGetBooleanv GLenum  pname,
GLboolean params
 

GL_APICALL void GL_APIENTRY glGetBufferParameteriv GLenum  target,
GLenum  pname,
GLint params
 

GL_APICALL GLenum GL_APIENTRY glGetError void   ) 
 

GL_APICALL void GL_APIENTRY glGetFloatv GLenum  pname,
GLfloat params
 

GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv GLenum  target,
GLenum  attachment,
GLenum  pname,
GLint params
 

GL_APICALL void GL_APIENTRY glGetIntegerv GLenum  pname,
GLint params
 

GL_APICALL void GL_APIENTRY glGetProgramInfoLog GLuint  program,
GLsizei  bufsize,
GLsizei length,
char *  infolog
 

GL_APICALL void GL_APIENTRY glGetProgramiv GLuint  program,
GLenum  pname,
GLint params
 

GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv GLenum  target,
GLenum  pname,
GLint params
 

GL_APICALL void GL_APIENTRY glGetShaderInfoLog GLuint  shader,
GLsizei  bufsize,
GLsizei length,
char *  infolog
 

GL_APICALL void GL_APIENTRY glGetShaderiv GLuint  shader,
GLenum  pname,
GLint params
 

GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat GLenum  shadertype,
GLenum  precisiontype,
GLint range,
GLint precision
 

GL_APICALL void GL_APIENTRY glGetShaderSource GLuint  shader,
GLsizei  bufsize,
GLsizei length,
char *  source
 

GL_APICALL const GLubyte* GL_APIENTRY glGetString GLenum  name  ) 
 

GL_APICALL void GL_APIENTRY glGetTexParameterfv GLenum  target,
GLenum  pname,
GLfloat params
 

GL_APICALL void GL_APIENTRY glGetTexParameteriv GLenum  target,
GLenum  pname,
GLint params
 

GL_APICALL void GL_APIENTRY glGetUniformfv GLuint  program,
GLint  location,
GLfloat params
 

GL_APICALL void GL_APIENTRY glGetUniformiv GLuint  program,
GLint  location,
GLint params
 

GL_APICALL int GL_APIENTRY glGetUniformLocation GLuint  program,
const char *  name
 

GL_APICALL void GL_APIENTRY glGetVertexAttribfv GLuint  index,
GLenum  pname,
GLfloat params
 

GL_APICALL void GL_APIENTRY glGetVertexAttribiv GLuint  index,
GLenum  pname,
GLint params
 

GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv GLuint  index,
GLenum  pname,
void **  pointer
 

GL_APICALL void GL_APIENTRY glHint GLenum  target,
GLenum  mode
 

GL_APICALL GLboolean GL_APIENTRY glIsBuffer GLuint  buffer  ) 
 

GL_APICALL GLboolean GL_APIENTRY glIsEnabled GLenum  cap  ) 
 

GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer GLuint  framebuffer  ) 
 

GL_APICALL GLboolean GL_APIENTRY glIsProgram GLuint  program  ) 
 

GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer GLuint  renderbuffer  ) 
 

GL_APICALL GLboolean GL_APIENTRY glIsShader GLuint  shader  ) 
 

GL_APICALL GLboolean GL_APIENTRY glIsTexture GLuint  texture  ) 
 

GL_APICALL void GL_APIENTRY glLineWidth GLfloat  width  ) 
 

GL_APICALL void GL_APIENTRY glLinkProgram GLuint  program  ) 
 

GL_APICALL void GL_APIENTRY glPixelStorei GLenum  pname,
GLint  param
 

GL_APICALL void GL_APIENTRY glPolygonOffset GLfloat  factor,
GLfloat  units
 

GL_APICALL void GL_APIENTRY glReadPixels GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
void *  pixels
 

GL_APICALL void GL_APIENTRY glReleaseShaderCompiler void   ) 
 

GL_APICALL void GL_APIENTRY glRenderbufferStorage GLenum  target,
GLenum  internalformat,
GLsizei  width,
GLsizei  height
 

GL_APICALL void GL_APIENTRY glSampleCoverage GLclampf  value,
GLboolean  invert
 

GL_APICALL void GL_APIENTRY glScissor GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height
 

GL_APICALL void GL_APIENTRY glShaderBinary GLint  n,
const GLuint shaders,
GLenum  binaryformat,
const void *  binary,
GLint  length
 

GL_APICALL void GL_APIENTRY glShaderSource GLuint  shader,
GLsizei  count,
const char **  string,
const GLint length
 

GL_APICALL void GL_APIENTRY glStencilFunc GLenum  func,
GLint  ref,
GLuint  mask
 

GL_APICALL void GL_APIENTRY glStencilFuncSeparate GLenum  face,
GLenum  func,
GLint  ref,
GLuint  mask
 

GL_APICALL void GL_APIENTRY glStencilMask GLuint  mask  ) 
 

GL_APICALL void GL_APIENTRY glStencilMaskSeparate GLenum  face,
GLuint  mask
 

GL_APICALL void GL_APIENTRY glStencilOp GLenum  fail,
GLenum  zfail,
GLenum  zpass
 

GL_APICALL void GL_APIENTRY glStencilOpSeparate GLenum  face,
GLenum  fail,
GLenum  zfail,
GLenum  zpass
 

GL_APICALL void GL_APIENTRY glTexImage2D GLenum  target,
GLint  level,
GLenum  internalformat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLenum  format,
GLenum  type,
const void *  pixels
 

GL_APICALL void GL_APIENTRY glTexParameterf GLenum  target,
GLenum  pname,
GLfloat  param
 

GL_APICALL void GL_APIENTRY glTexParameterfv GLenum  target,
GLenum  pname,
const GLfloat params
 

GL_APICALL void GL_APIENTRY glTexParameteri GLenum  target,
GLenum  pname,
GLint  param
 

GL_APICALL void GL_APIENTRY glTexParameteriv GLenum  target,
GLenum  pname,
const GLint params
 

GL_APICALL void GL_APIENTRY glTexSubImage2D GLenum  target,
GLint  level,
GLint  xoffset,
GLint  yoffset,
GLsizei  width,
GLsizei  height,
GLenum  format,
GLenum  type,
const void *  pixels
 

GL_APICALL void GL_APIENTRY glUniform1f GLint  location,
GLfloat  x
 

GL_APICALL void GL_APIENTRY glUniform1fv GLint  location,
GLsizei  count,
const GLfloat v
 

GL_APICALL void GL_APIENTRY glUniform1i GLint  location,
GLint  x
 

GL_APICALL void GL_APIENTRY glUniform1iv GLint  location,
GLsizei  count,
const GLint v
 

GL_APICALL void GL_APIENTRY glUniform2f GLint  location,
GLfloat  x,
GLfloat  y
 

GL_APICALL void GL_APIENTRY glUniform2fv GLint  location,
GLsizei  count,
const GLfloat v
 

GL_APICALL void GL_APIENTRY glUniform2i GLint  location,
GLint  x,
GLint  y
 

GL_APICALL void GL_APIENTRY glUniform2iv GLint  location,
GLsizei  count,
const GLint v
 

GL_APICALL void GL_APIENTRY glUniform3f GLint  location,
GLfloat  x,
GLfloat  y,
GLfloat  z
 

GL_APICALL void GL_APIENTRY glUniform3fv GLint  location,
GLsizei  count,
const GLfloat v
 

GL_APICALL void GL_APIENTRY glUniform3i GLint  location,
GLint  x,
GLint  y,
GLint  z
 

GL_APICALL void GL_APIENTRY glUniform3iv GLint  location,
GLsizei  count,
const GLint v
 

GL_APICALL void GL_APIENTRY glUniform4f GLint  location,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w
 

GL_APICALL void GL_APIENTRY glUniform4fv GLint  location,
GLsizei  count,
const GLfloat v
 

GL_APICALL void GL_APIENTRY glUniform4i GLint  location,
GLint  x,
GLint  y,
GLint  z,
GLint  w
 

GL_APICALL void GL_APIENTRY glUniform4iv GLint  location,
GLsizei  count,
const GLint v
 

GL_APICALL void GL_APIENTRY glUniformMatrix2fv GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value
 

GL_APICALL void GL_APIENTRY glUniformMatrix3fv GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value
 

GL_APICALL void GL_APIENTRY glUniformMatrix4fv GLint  location,
GLsizei  count,
GLboolean  transpose,
const GLfloat value
 

GL_APICALL void GL_APIENTRY glUseProgram GLuint  program  ) 
 

GL_APICALL void GL_APIENTRY glValidateProgram GLuint  program  ) 
 

GL_APICALL void GL_APIENTRY glVertexAttrib1f GLuint  indx,
GLfloat  x
 

GL_APICALL void GL_APIENTRY glVertexAttrib1fv GLuint  indx,
const GLfloat values
 

GL_APICALL void GL_APIENTRY glVertexAttrib2f GLuint  indx,
GLfloat  x,
GLfloat  y
 

GL_APICALL void GL_APIENTRY glVertexAttrib2fv GLuint  indx,
const GLfloat values
 

GL_APICALL void GL_APIENTRY glVertexAttrib3f GLuint  indx,
GLfloat  x,
GLfloat  y,
GLfloat  z
 

GL_APICALL void GL_APIENTRY glVertexAttrib3fv GLuint  indx,
const GLfloat values
 

GL_APICALL void GL_APIENTRY glVertexAttrib4f GLuint  indx,
GLfloat  x,
GLfloat  y,
GLfloat  z,
GLfloat  w
 

GL_APICALL void GL_APIENTRY glVertexAttrib4fv GLuint  indx,
const GLfloat values
 

GL_APICALL void GL_APIENTRY glVertexAttribPointer GLuint  indx,
GLint  size,
GLenum  type,
GLboolean  normalized,
GLsizei  stride,
const void *  ptr
 

GL_APICALL void GL_APIENTRY glViewport GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height
 


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