|
Defines |
| #define | GL_APIENTRY |
| #define | GL_ES_VERSION_2_0 1 |
| #define | GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define | GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define | GL_COLOR_BUFFER_BIT 0x00004000 |
| #define | GL_FALSE 0 |
| #define | GL_TRUE 1 |
| #define | GL_NONE 0 |
| #define | GL_POINTS 0x0000 |
| #define | GL_LINES 0x0001 |
| #define | GL_LINE_LOOP 0x0002 |
| #define | GL_LINE_STRIP 0x0003 |
| #define | GL_TRIANGLES 0x0004 |
| #define | GL_TRIANGLE_STRIP 0x0005 |
| #define | GL_TRIANGLE_FAN 0x0006 |
| #define | GL_ZERO 0 |
| #define | GL_ONE 1 |
| #define | GL_SRC_COLOR 0x0300 |
| #define | GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define | GL_SRC_ALPHA 0x0302 |
| #define | GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define | GL_DST_ALPHA 0x0304 |
| #define | GL_ONE_MINUS_DST_ALPHA 0x0305 |
| #define | GL_DST_COLOR 0x0306 |
| #define | GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define | GL_SRC_ALPHA_SATURATE 0x0308 |
| #define | GL_FUNC_ADD 0x8006 |
| #define | GL_BLEND_EQUATION 0x8009 |
| #define | GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
| #define | GL_BLEND_EQUATION_ALPHA 0x883D |
| #define | GL_FUNC_SUBTRACT 0x800A |
| #define | GL_FUNC_REVERSE_SUBTRACT 0x800B |
| #define | GL_BLEND_DST_RGB 0x80C8 |
| #define | GL_BLEND_SRC_RGB 0x80C9 |
| #define | GL_BLEND_DST_ALPHA 0x80CA |
| #define | GL_BLEND_SRC_ALPHA 0x80CB |
| #define | GL_CONSTANT_COLOR 0x8001 |
| #define | GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| #define | GL_CONSTANT_ALPHA 0x8003 |
| #define | GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| #define | GL_BLEND_COLOR 0x8005 |
| #define | GL_ARRAY_BUFFER 0x8892 |
| #define | GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| #define | GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define | GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define | GL_STREAM_DRAW 0x88E0 |
| #define | GL_STATIC_DRAW 0x88E4 |
| #define | GL_DYNAMIC_DRAW 0x88E8 |
| #define | GL_BUFFER_SIZE 0x8764 |
| #define | GL_BUFFER_USAGE 0x8765 |
| #define | GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| #define | GL_FRONT 0x0404 |
| #define | GL_BACK 0x0405 |
| #define | GL_FRONT_AND_BACK 0x0408 |
| #define | GL_TEXTURE_2D 0x0DE1 |
| #define | GL_CULL_FACE 0x0B44 |
| #define | GL_BLEND 0x0BE2 |
| #define | GL_DITHER 0x0BD0 |
| #define | GL_STENCIL_TEST 0x0B90 |
| #define | GL_DEPTH_TEST 0x0B71 |
| #define | GL_SCISSOR_TEST 0x0C11 |
| #define | GL_POLYGON_OFFSET_FILL 0x8037 |
| #define | GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define | GL_SAMPLE_COVERAGE 0x80A0 |
| #define | GL_NO_ERROR 0 |
| #define | GL_INVALID_ENUM 0x0500 |
| #define | GL_INVALID_VALUE 0x0501 |
| #define | GL_INVALID_OPERATION 0x0502 |
| #define | GL_OUT_OF_MEMORY 0x0505 |
| #define | GL_CW 0x0900 |
| #define | GL_CCW 0x0901 |
| #define | GL_LINE_WIDTH 0x0B21 |
| #define | GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define | GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #define | GL_CULL_FACE_MODE 0x0B45 |
| #define | GL_FRONT_FACE 0x0B46 |
| #define | GL_DEPTH_RANGE 0x0B70 |
| #define | GL_DEPTH_WRITEMASK 0x0B72 |
| #define | GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define | GL_DEPTH_FUNC 0x0B74 |
| #define | GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define | GL_STENCIL_FUNC 0x0B92 |
| #define | GL_STENCIL_FAIL 0x0B94 |
| #define | GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define | GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define | GL_STENCIL_REF 0x0B97 |
| #define | GL_STENCIL_VALUE_MASK 0x0B93 |
| #define | GL_STENCIL_WRITEMASK 0x0B98 |
| #define | GL_STENCIL_BACK_FUNC 0x8800 |
| #define | GL_STENCIL_BACK_FAIL 0x8801 |
| #define | GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| #define | GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| #define | GL_STENCIL_BACK_REF 0x8CA3 |
| #define | GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| #define | GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| #define | GL_VIEWPORT 0x0BA2 |
| #define | GL_SCISSOR_BOX 0x0C10 |
| #define | GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define | GL_COLOR_WRITEMASK 0x0C23 |
| #define | GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define | GL_PACK_ALIGNMENT 0x0D05 |
| #define | GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define | GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define | GL_SUBPIXEL_BITS 0x0D50 |
| #define | GL_RED_BITS 0x0D52 |
| #define | GL_GREEN_BITS 0x0D53 |
| #define | GL_BLUE_BITS 0x0D54 |
| #define | GL_ALPHA_BITS 0x0D55 |
| #define | GL_DEPTH_BITS 0x0D56 |
| #define | GL_STENCIL_BITS 0x0D57 |
| #define | GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #define | GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define | GL_TEXTURE_BINDING_2D 0x8069 |
| #define | GL_SAMPLE_BUFFERS 0x80A8 |
| #define | GL_SAMPLES 0x80A9 |
| #define | GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #define | GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| #define | GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define | GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define | GL_DONT_CARE 0x1100 |
| #define | GL_FASTEST 0x1101 |
| #define | GL_NICEST 0x1102 |
| #define | GL_GENERATE_MIPMAP_HINT 0x8192 |
| #define | GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
| #define | GL_BYTE 0x1400 |
| #define | GL_UNSIGNED_BYTE 0x1401 |
| #define | GL_SHORT 0x1402 |
| #define | GL_UNSIGNED_SHORT 0x1403 |
| #define | GL_INT 0x1404 |
| #define | GL_UNSIGNED_INT 0x1405 |
| #define | GL_FLOAT 0x1406 |
| #define | GL_FIXED 0x140C |
| #define | GL_DEPTH_COMPONENT 0x1902 |
| #define | GL_ALPHA 0x1906 |
| #define | GL_RGB 0x1907 |
| #define | GL_RGBA 0x1908 |
| #define | GL_LUMINANCE 0x1909 |
| #define | GL_LUMINANCE_ALPHA 0x190A |
| #define | GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define | GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define | GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| #define | GL_FRAGMENT_SHADER 0x8B30 |
| #define | GL_VERTEX_SHADER 0x8B31 |
| #define | GL_MAX_VERTEX_ATTRIBS 0x8869 |
| #define | GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #define | GL_MAX_VARYING_VECTORS 0x8DFC |
| #define | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| #define | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| #define | GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| #define | GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #define | GL_SHADER_TYPE 0x8B4F |
| #define | GL_DELETE_STATUS 0x8B80 |
| #define | GL_LINK_STATUS 0x8B82 |
| #define | GL_VALIDATE_STATUS 0x8B83 |
| #define | GL_ATTACHED_SHADERS 0x8B85 |
| #define | GL_ACTIVE_UNIFORMS 0x8B86 |
| #define | GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| #define | GL_ACTIVE_ATTRIBUTES 0x8B89 |
| #define | GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| #define | GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| #define | GL_CURRENT_PROGRAM 0x8B8D |
| #define | GL_NEVER 0x0200 |
| #define | GL_LESS 0x0201 |
| #define | GL_EQUAL 0x0202 |
| #define | GL_LEQUAL 0x0203 |
| #define | GL_GREATER 0x0204 |
| #define | GL_NOTEQUAL 0x0205 |
| #define | GL_GEQUAL 0x0206 |
| #define | GL_ALWAYS 0x0207 |
| #define | GL_KEEP 0x1E00 |
| #define | GL_REPLACE 0x1E01 |
| #define | GL_INCR 0x1E02 |
| #define | GL_DECR 0x1E03 |
| #define | GL_INVERT 0x150A |
| #define | GL_INCR_WRAP 0x8507 |
| #define | GL_DECR_WRAP 0x8508 |
| #define | GL_VENDOR 0x1F00 |
| #define | GL_RENDERER 0x1F01 |
| #define | GL_VERSION 0x1F02 |
| #define | GL_EXTENSIONS 0x1F03 |
| #define | GL_NEAREST 0x2600 |
| #define | GL_LINEAR 0x2601 |
| #define | GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define | GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define | GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define | GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| #define | GL_TEXTURE_MAG_FILTER 0x2800 |
| #define | GL_TEXTURE_MIN_FILTER 0x2801 |
| #define | GL_TEXTURE_WRAP_S 0x2802 |
| #define | GL_TEXTURE_WRAP_T 0x2803 |
| #define | GL_TEXTURE 0x1702 |
| #define | GL_TEXTURE_CUBE_MAP 0x8513 |
| #define | GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| #define | GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| #define | GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| #define | GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| #define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| #define | GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| #define | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| #define | GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| #define | GL_TEXTURE0 0x84C0 |
| #define | GL_TEXTURE1 0x84C1 |
| #define | GL_TEXTURE2 0x84C2 |
| #define | GL_TEXTURE3 0x84C3 |
| #define | GL_TEXTURE4 0x84C4 |
| #define | GL_TEXTURE5 0x84C5 |
| #define | GL_TEXTURE6 0x84C6 |
| #define | GL_TEXTURE7 0x84C7 |
| #define | GL_TEXTURE8 0x84C8 |
| #define | GL_TEXTURE9 0x84C9 |
| #define | GL_TEXTURE10 0x84CA |
| #define | GL_TEXTURE11 0x84CB |
| #define | GL_TEXTURE12 0x84CC |
| #define | GL_TEXTURE13 0x84CD |
| #define | GL_TEXTURE14 0x84CE |
| #define | GL_TEXTURE15 0x84CF |
| #define | GL_TEXTURE16 0x84D0 |
| #define | GL_TEXTURE17 0x84D1 |
| #define | GL_TEXTURE18 0x84D2 |
| #define | GL_TEXTURE19 0x84D3 |
| #define | GL_TEXTURE20 0x84D4 |
| #define | GL_TEXTURE21 0x84D5 |
| #define | GL_TEXTURE22 0x84D6 |
| #define | GL_TEXTURE23 0x84D7 |
| #define | GL_TEXTURE24 0x84D8 |
| #define | GL_TEXTURE25 0x84D9 |
| #define | GL_TEXTURE26 0x84DA |
| #define | GL_TEXTURE27 0x84DB |
| #define | GL_TEXTURE28 0x84DC |
| #define | GL_TEXTURE29 0x84DD |
| #define | GL_TEXTURE30 0x84DE |
| #define | GL_TEXTURE31 0x84DF |
| #define | GL_ACTIVE_TEXTURE 0x84E0 |
| #define | GL_REPEAT 0x2901 |
| #define | GL_CLAMP_TO_EDGE 0x812F |
| #define | GL_MIRRORED_REPEAT 0x8370 |
| #define | GL_FLOAT_VEC2 0x8B50 |
| #define | GL_FLOAT_VEC3 0x8B51 |
| #define | GL_FLOAT_VEC4 0x8B52 |
| #define | GL_INT_VEC2 0x8B53 |
| #define | GL_INT_VEC3 0x8B54 |
| #define | GL_INT_VEC4 0x8B55 |
| #define | GL_BOOL 0x8B56 |
| #define | GL_BOOL_VEC2 0x8B57 |
| #define | GL_BOOL_VEC3 0x8B58 |
| #define | GL_BOOL_VEC4 0x8B59 |
| #define | GL_FLOAT_MAT2 0x8B5A |
| #define | GL_FLOAT_MAT3 0x8B5B |
| #define | GL_FLOAT_MAT4 0x8B5C |
| #define | GL_SAMPLER_2D 0x8B5E |
| #define | GL_SAMPLER_CUBE 0x8B60 |
| #define | GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| #define | GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| #define | GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| #define | GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| #define | GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| #define | GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| #define | GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| #define | GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| #define | GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| #define | GL_COMPILE_STATUS 0x8B81 |
| #define | GL_INFO_LOG_LENGTH 0x8B84 |
| #define | GL_SHADER_SOURCE_LENGTH 0x8B88 |
| #define | GL_SHADER_COMPILER 0x8DFA |
| #define | GL_PLATFORM_BINARY 0x8D63 |
| #define | GL_SHADER_BINARY_FORMATS 0x8DF8 |
| #define | GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| #define | GL_LOW_FLOAT 0x8DF0 |
| #define | GL_MEDIUM_FLOAT 0x8DF1 |
| #define | GL_HIGH_FLOAT 0x8DF2 |
| #define | GL_LOW_INT 0x8DF3 |
| #define | GL_MEDIUM_INT 0x8DF4 |
| #define | GL_HIGH_INT 0x8DF5 |
| #define | GL_FRAMEBUFFER 0x8D40 |
| #define | GL_RENDERBUFFER 0x8D41 |
| #define | GL_RGBA4 0x8056 |
| #define | GL_RGB5_A1 0x8057 |
| #define | GL_RGB565 0x8D62 |
| #define | GL_DEPTH_COMPONENT16 0x81A5 |
| #define | GL_STENCIL_INDEX 0x1901 |
| #define | GL_STENCIL_INDEX8 0x8D48 |
| #define | GL_RENDERBUFFER_WIDTH 0x8D42 |
| #define | GL_RENDERBUFFER_HEIGHT 0x8D43 |
| #define | GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| #define | GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| #define | GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| #define | GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| #define | GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| #define | GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| #define | GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| #define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| #define | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| #define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| #define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| #define | GL_COLOR_ATTACHMENT0 0x8CE0 |
| #define | GL_DEPTH_ATTACHMENT 0x8D00 |
| #define | GL_STENCIL_ATTACHMENT 0x8D20 |
| #define | GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| #define | GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| #define | GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| #define | GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| #define | GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA |
| #define | GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| #define | GL_FRAMEBUFFER_BINDING 0x8CA6 |
| #define | GL_RENDERBUFFER_BINDING 0x8CA7 |
| #define | GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| #define | GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
Typedefs |
| typedef void | GLvoid |
| typedef unsigned int | GLenum |
| typedef unsigned char | GLboolean |
| typedef unsigned int | GLbitfield |
| typedef signed char | GLbyte |
| typedef short | GLshort |
| typedef int | GLint |
| typedef int | GLsizei |
| typedef unsigned char | GLubyte |
| typedef unsigned short | GLushort |
| typedef unsigned int | GLuint |
| typedef float | GLfloat |
| typedef float | GLclampf |
| typedef int | GLfixed |
| typedef int | GLclampx |
| typedef int | GLintptr |
| typedef int | GLsizeiptr |
Functions |
| GL_APICALL void GL_APIENTRY | glActiveTexture (GLenum texture) |
| GL_APICALL void GL_APIENTRY | glAttachShader (GLuint program, GLuint shader) |
| GL_APICALL void GL_APIENTRY | glBindAttribLocation (GLuint program, GLuint index, const char *name) |
| GL_APICALL void GL_APIENTRY | glBindBuffer (GLenum target, GLuint buffer) |
| GL_APICALL void GL_APIENTRY | glBindFramebuffer (GLenum target, GLuint framebuffer) |
| GL_APICALL void GL_APIENTRY | glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
| GL_APICALL void GL_APIENTRY | glBindTexture (GLenum target, GLuint texture) |
| GL_APICALL void GL_APIENTRY | glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| GL_APICALL void GL_APIENTRY | glBlendEquation (GLenum mode) |
| GL_APICALL void GL_APIENTRY | glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
| GL_APICALL void GL_APIENTRY | glBlendFunc (GLenum sfactor, GLenum dfactor) |
| GL_APICALL void GL_APIENTRY | glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| GL_APICALL void GL_APIENTRY | glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
| GL_APICALL void GL_APIENTRY | glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
| GL_APICALL GLenum GL_APIENTRY | glCheckFramebufferStatus (GLenum target) |
| GL_APICALL void GL_APIENTRY | glClear (GLbitfield mask) |
| GL_APICALL void GL_APIENTRY | glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| GL_APICALL void GL_APIENTRY | glClearDepthf (GLclampf depth) |
| GL_APICALL void GL_APIENTRY | glClearStencil (GLint s) |
| GL_APICALL void GL_APIENTRY | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| GL_APICALL void GL_APIENTRY | glCompileShader (GLuint shader) |
| GL_APICALL void GL_APIENTRY | glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) |
| GL_APICALL void GL_APIENTRY | glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
| GL_APICALL void GL_APIENTRY | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| GL_APICALL void GL_APIENTRY | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| GL_APICALL GLuint GL_APIENTRY | glCreateProgram (void) |
| GL_APICALL GLuint GL_APIENTRY | glCreateShader (GLenum type) |
| GL_APICALL void GL_APIENTRY | glCullFace (GLenum mode) |
| GL_APICALL void GL_APIENTRY | glDeleteBuffers (GLsizei n, const GLuint *buffers) |
| GL_APICALL void GL_APIENTRY | glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
| GL_APICALL void GL_APIENTRY | glDeleteTextures (GLsizei n, const GLuint *textures) |
| GL_APICALL void GL_APIENTRY | glDeleteProgram (GLuint program) |
| GL_APICALL void GL_APIENTRY | glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
| GL_APICALL void GL_APIENTRY | glDeleteShader (GLuint shader) |
| GL_APICALL void GL_APIENTRY | glDetachShader (GLuint program, GLuint shader) |
| GL_APICALL void GL_APIENTRY | glDepthFunc (GLenum func) |
| GL_APICALL void GL_APIENTRY | glDepthMask (GLboolean flag) |
| GL_APICALL void GL_APIENTRY | glDepthRangef (GLclampf zNear, GLclampf zFar) |
| GL_APICALL void GL_APIENTRY | glDisable (GLenum cap) |
| GL_APICALL void GL_APIENTRY | glDisableVertexAttribArray (GLuint index) |
| GL_APICALL void GL_APIENTRY | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
| GL_APICALL void GL_APIENTRY | glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices) |
| GL_APICALL void GL_APIENTRY | glEnable (GLenum cap) |
| GL_APICALL void GL_APIENTRY | glEnableVertexAttribArray (GLuint index) |
| GL_APICALL void GL_APIENTRY | glFinish (void) |
| GL_APICALL void GL_APIENTRY | glFlush (void) |
| GL_APICALL void GL_APIENTRY | glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| GL_APICALL void GL_APIENTRY | glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| GL_APICALL void GL_APIENTRY | glFrontFace (GLenum mode) |
| GL_APICALL void GL_APIENTRY | glGenBuffers (GLsizei n, GLuint *buffers) |
| GL_APICALL void GL_APIENTRY | glGenerateMipmap (GLenum target) |
| GL_APICALL void GL_APIENTRY | glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
| GL_APICALL void GL_APIENTRY | glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
| GL_APICALL void GL_APIENTRY | glGenTextures (GLsizei n, GLuint *textures) |
| GL_APICALL void GL_APIENTRY | glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
| GL_APICALL void GL_APIENTRY | glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
| GL_APICALL void GL_APIENTRY | glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) |
| GL_APICALL int GL_APIENTRY | glGetAttribLocation (GLuint program, const char *name) |
| GL_APICALL void GL_APIENTRY | glGetBooleanv (GLenum pname, GLboolean *params) |
| GL_APICALL void GL_APIENTRY | glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) |
| GL_APICALL GLenum GL_APIENTRY | glGetError (void) |
| GL_APICALL void GL_APIENTRY | glGetFloatv (GLenum pname, GLfloat *params) |
| GL_APICALL void GL_APIENTRY | glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
| GL_APICALL void GL_APIENTRY | glGetIntegerv (GLenum pname, GLint *params) |
| GL_APICALL void GL_APIENTRY | glGetProgramiv (GLuint program, GLenum pname, GLint *params) |
| GL_APICALL void GL_APIENTRY | glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei *length, char *infolog) |
| GL_APICALL void GL_APIENTRY | glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) |
| GL_APICALL void GL_APIENTRY | glGetShaderiv (GLuint shader, GLenum pname, GLint *params) |
| GL_APICALL void GL_APIENTRY | glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog) |
| GL_APICALL void GL_APIENTRY | glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
| GL_APICALL void GL_APIENTRY | glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei *length, char *source) |
GL_APICALL const GLubyte
*GL_APIENTRY | glGetString (GLenum name) |
| GL_APICALL void GL_APIENTRY | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
| GL_APICALL void GL_APIENTRY | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
| GL_APICALL void GL_APIENTRY | glGetUniformfv (GLuint program, GLint location, GLfloat *params) |
| GL_APICALL void GL_APIENTRY | glGetUniformiv (GLuint program, GLint location, GLint *params) |
| GL_APICALL int GL_APIENTRY | glGetUniformLocation (GLuint program, const char *name) |
| GL_APICALL void GL_APIENTRY | glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) |
| GL_APICALL void GL_APIENTRY | glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) |
| GL_APICALL void GL_APIENTRY | glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer) |
| GL_APICALL void GL_APIENTRY | glHint (GLenum target, GLenum mode) |
| GL_APICALL GLboolean GL_APIENTRY | glIsBuffer (GLuint buffer) |
| GL_APICALL GLboolean GL_APIENTRY | glIsEnabled (GLenum cap) |
| GL_APICALL GLboolean GL_APIENTRY | glIsFramebuffer (GLuint framebuffer) |
| GL_APICALL GLboolean GL_APIENTRY | glIsProgram (GLuint program) |
| GL_APICALL GLboolean GL_APIENTRY | glIsRenderbuffer (GLuint renderbuffer) |
| GL_APICALL GLboolean GL_APIENTRY | glIsShader (GLuint shader) |
| GL_APICALL GLboolean GL_APIENTRY | glIsTexture (GLuint texture) |
| GL_APICALL void GL_APIENTRY | glLineWidth (GLfloat width) |
| GL_APICALL void GL_APIENTRY | glLinkProgram (GLuint program) |
| GL_APICALL void GL_APIENTRY | glPixelStorei (GLenum pname, GLint param) |
| GL_APICALL void GL_APIENTRY | glPolygonOffset (GLfloat factor, GLfloat units) |
| GL_APICALL void GL_APIENTRY | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) |
| GL_APICALL void GL_APIENTRY | glReleaseShaderCompiler (void) |
| GL_APICALL void GL_APIENTRY | glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| GL_APICALL void GL_APIENTRY | glSampleCoverage (GLclampf value, GLboolean invert) |
| GL_APICALL void GL_APIENTRY | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
| GL_APICALL void GL_APIENTRY | glShaderBinary (GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length) |
| GL_APICALL void GL_APIENTRY | glShaderSource (GLuint shader, GLsizei count, const char **string, const GLint *length) |
| GL_APICALL void GL_APIENTRY | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
| GL_APICALL void GL_APIENTRY | glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
| GL_APICALL void GL_APIENTRY | glStencilMask (GLuint mask) |
| GL_APICALL void GL_APIENTRY | glStencilMaskSeparate (GLenum face, GLuint mask) |
| GL_APICALL void GL_APIENTRY | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
| GL_APICALL void GL_APIENTRY | glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| GL_APICALL void GL_APIENTRY | glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) |
| GL_APICALL void GL_APIENTRY | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
| GL_APICALL void GL_APIENTRY | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
| GL_APICALL void GL_APIENTRY | glTexParameteri (GLenum target, GLenum pname, GLint param) |
| GL_APICALL void GL_APIENTRY | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
| GL_APICALL void GL_APIENTRY | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| GL_APICALL void GL_APIENTRY | glUniform1f (GLint location, GLfloat x) |
| GL_APICALL void GL_APIENTRY | glUniform1fv (GLint location, GLsizei count, const GLfloat *v) |
| GL_APICALL void GL_APIENTRY | glUniform1i (GLint location, GLint x) |
| GL_APICALL void GL_APIENTRY | glUniform1iv (GLint location, GLsizei count, const GLint *v) |
| GL_APICALL void GL_APIENTRY | glUniform2f (GLint location, GLfloat x, GLfloat y) |
| GL_APICALL void GL_APIENTRY | glUniform2fv (GLint location, GLsizei count, const GLfloat *v) |
| GL_APICALL void GL_APIENTRY | glUniform2i (GLint location, GLint x, GLint y) |
| GL_APICALL void GL_APIENTRY | glUniform2iv (GLint location, GLsizei count, const GLint *v) |
| GL_APICALL void GL_APIENTRY | glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) |
| GL_APICALL void GL_APIENTRY | glUniform3fv (GLint location, GLsizei count, const GLfloat *v) |
| GL_APICALL void GL_APIENTRY | glUniform3i (GLint location, GLint x, GLint y, GLint z) |
| GL_APICALL void GL_APIENTRY | glUniform3iv (GLint location, GLsizei count, const GLint *v) |
| GL_APICALL void GL_APIENTRY | glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| GL_APICALL void GL_APIENTRY | glUniform4fv (GLint location, GLsizei count, const GLfloat *v) |
| GL_APICALL void GL_APIENTRY | glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w) |
| GL_APICALL void GL_APIENTRY | glUniform4iv (GLint location, GLsizei count, const GLint *v) |
| GL_APICALL void GL_APIENTRY | glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_APICALL void GL_APIENTRY | glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_APICALL void GL_APIENTRY | glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| GL_APICALL void GL_APIENTRY | glUseProgram (GLuint program) |
| GL_APICALL void GL_APIENTRY | glValidateProgram (GLuint program) |
| GL_APICALL void GL_APIENTRY | glVertexAttrib1f (GLuint indx, GLfloat x) |
| GL_APICALL void GL_APIENTRY | glVertexAttrib1fv (GLuint indx, const GLfloat *values) |
| GL_APICALL void GL_APIENTRY | glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) |
| GL_APICALL void GL_APIENTRY | glVertexAttrib2fv (GLuint indx, const GLfloat *values) |
| GL_APICALL void GL_APIENTRY | glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
| GL_APICALL void GL_APIENTRY | glVertexAttrib3fv (GLuint indx, const GLfloat *values) |
| GL_APICALL void GL_APIENTRY | glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| GL_APICALL void GL_APIENTRY | glVertexAttrib4fv (GLuint indx, const GLfloat *values) |
| GL_APICALL void GL_APIENTRY | glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr) |
| GL_APICALL void GL_APIENTRY | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |